In order to show off the models in game, I needed to add lighting. We had an extra class on the basics of lighting, and with that, I added Ambient, Diffused and Specular lighting. I also had to change the UV wrapping of the models, especially the chess board. The texture on the chessboard is a tiled texture with image repeating on each of the faces.
To simplify the positioning of the objects into the scene, I created a SceneBuilder tool. This tool, reads data from a lua file, and then arranges the listed objects as per the data in the file. This file contains the path to mesh file, the path to material file, the position and the orientation of the object. This helped a lot with the setting up of the scene. However, this has some disadvantages.